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<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1">
	<url>
		<loc>https://samaelkarvemo.com</loc>
		<lastmod>2023-08-23</lastmod>
		<changefreq>daily</changefreq>
		<priority>1.0</priority>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image27.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image02.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery01/16bf6da7.jpg</image:loc>
			<image:title>Vrock Racing</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery01/4495e62c.jpg</image:loc>
			<image:title>Kathy Rain</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery01/1e7f980c.jpg</image:loc>
			<image:title>Eldritch Dungeon</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery01/2b4e772a.jpg</image:loc>
			<image:title>Zoo&#039;n Out</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery01/1b547732.jpg</image:loc>
			<image:title>Up For It</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery01/dfb73e0f.jpg</image:loc>
			<image:title>Astral Shift</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image20.gif</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image26.gif</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image07.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image06.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image03.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image04.gif</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image05.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image22.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image11.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery05/9fee243a.jpg</image:loc>
			<image:title>Engine: Tengine</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery05/d510cca7.png</image:loc>
			<image:title>Platform: PC</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery05/4eb4c88f.png</image:loc>
			<image:title>Team Size: 13</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery05/6456416c.png</image:loc>
			<image:title>Duration: 9 weeks</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery15/4b2cf5f6.gif</image:loc>
			<image:title>A simple gif I made of a simple puzzle concept</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery15/9f999bbf.gif</image:loc>
			<image:title>The Hexagon Room, a personal favorite of mine.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery15/a5166bfc.jpg</image:loc>
			<image:title>Scripting was made using a .ini file that allowed us to specify the location of interactable objects in the scene.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery15/fe063356.jpg</image:loc>
			<image:title>Examples of some technical tutorials I created to streamline work flow.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery18/5d49226c.jpg</image:loc>
			<image:title>In the second puzzle room, arrows are introduced to the player.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery18/753ee8e1.jpg</image:loc>
			<image:title>The final puzzle room provides a challenge on several fronts.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image08.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery08/3b7e8e29.png</image:loc>
			<image:title>Engine: Unity</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery08/d510cca7.png</image:loc>
			<image:title>Platform: PC</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery08/4eb4c88f.png</image:loc>
			<image:title>Team Size: 6</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery08/6456416c.png</image:loc>
			<image:title>Duration: 4 weeks</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery25/1197a3cc.jpg</image:loc>
			<image:title>Day 1 - Paper prototyping</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery25/765144dc.jpg</image:loc>
			<image:title>Mechanics and level concepts - Early sketches</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery14/5dfc3d4f.jpg</image:loc>
			<image:title>Level 2: First blockout</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery14/44f5162f.jpg</image:loc>
			<image:title>Level 2: Blockout iteration in Unity (v1)</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery14/4f2ac2a6.jpg</image:loc>
			<image:title>Level 2: Blockout iteration in Unity (v2)</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery14/e007c5e8.jpg</image:loc>
			<image:title>Level 2: Blockout iteration in Unity (v3)</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery14/30e7f68c.jpg</image:loc>
			<image:title>Level 2: Blockout iteration in Unity (v4)</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery14/dbbef073.jpg</image:loc>
			<image:title>Level 2: Blockout iteration in Unity (Final)</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image01.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image15.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image17.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image18.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image12.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery02/3b7e8e29.png</image:loc>
			<image:title>Engine: Unity</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery02/d510cca7.png</image:loc>
			<image:title>Platform: Multi</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery02/6456416c.png</image:loc>
			<image:title>Duration: ~1,5 years</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image16.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image14.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image13.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image09.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery07/9fee243a.jpg</image:loc>
			<image:title>Engine: Tengine</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery07/d510cca7.png</image:loc>
			<image:title>Platform: PS4</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery07/4eb4c88f.png</image:loc>
			<image:title>Team Size: 9</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery07/6456416c.png</image:loc>
			<image:title>Duration: 9 weeks</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery16/8b6e246b.jpg</image:loc>
			<image:title>Original concept sketch I used to pitch the game to my team.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery16/491ab0ba.jpg</image:loc>
			<image:title>Early version of 4th level. Created in Unity. White = Neutral, Red = Obstacles, Green = Checkpoint</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery16/cef7e0c2.jpg</image:loc>
			<image:title>Scripting tool that allowed us to tweak various variables.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery16/5763e164.jpg</image:loc>
			<image:title>I made use of the comment function to highlight the latest changes in the document.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image21.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery03/9fee243a.jpg</image:loc>
			<image:title>Engine: Tengine</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery03/d510cca7.png</image:loc>
			<image:title>Platform: PC</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery03/4eb4c88f.png</image:loc>
			<image:title>Team Size: 9</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery03/6456416c.png</image:loc>
			<image:title>Duration: 5 weeks</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery24/9f3639c4.jpg</image:loc>
			<image:title>Mockup level based on sketch. Created in Maya.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery24/756b977c.jpg</image:loc>
			<image:title>Communal kitchen space mockup closeup</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery24/8ee850cf.jpg</image:loc>
			<image:title>Final Level without textures</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery24/ed5623f2.jpg</image:loc>
			<image:title>Communal Kitchen space closeup. Final, no textures.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery17/4c6c1bb2.jpg</image:loc>
			<image:title>Maps showing current location was added to prevent players from getting lost.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery17/39277d78.jpg</image:loc>
			<image:title>Boxes were placed out to allow players to hide even while in close proximity to the guards.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery06/0a71981c.png</image:loc>
			<image:title>Engine: In-House</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery06/d510cca7.png</image:loc>
			<image:title>Platform: Multi</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery06/4eb4c88f.png</image:loc>
			<image:title>Team Size: 10+</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery06/6456416c.png</image:loc>
			<image:title>Duration: 20 weeks</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery21/7adf066f.png</image:loc>
			<image:title>Engine: Unreal 5</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery21/d510cca7.png</image:loc>
			<image:title>Platform: PC</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery21/4eb4c88f.png</image:loc>
			<image:title>Team Size: 3</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery21/6456416c.png</image:loc>
			<image:title>Duration: 10 weeks</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image24.jpg</image:loc>
			<image:title>Eldritch Dungeon gameplay</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery09/1ed3f7bb.jpg</image:loc>
			<image:title>Early mindmap, concepting and break-down of each idea we talked about during our brainstorming sessions</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery09/6aa8b1ea.jpg</image:loc>
			<image:title>Preproduction was done for the most part in Miro, where we shared ideas, art, references and resources that we could freely discuss and iterate on.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery09/e807df6d.jpg</image:loc>
			<image:title>Paper Prototype... V1.0. Kind of crude and ugly and was made pretty haphazardly on the spot. It fulfilled is purpose nonetheless.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery09/361e95a4.jpg</image:loc>
			<image:title>Paper Prototype... V2.0. Neater and cleaner than its predecessor with some additional parts and visualisations more mechanics.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery10/0c8998ac.jpg</image:loc>
			<image:title>Card List v0.1: Basic card information &amp; List structure</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery10/bb8bc4cf.jpg</image:loc>
			<image:title>Card list v0.5: Added colours to distinguish different type of cards, added card classes, changed card names, added ranges (random numbers), added baseline comparisons &amp; calculations</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery10/dd5d09de.jpg</image:loc>
			<image:title>Cardlist v0.8: Segmented cards into card classes, added the Utility(Blue) card type, added more advanced cards, added baseline chart</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery10/2104d269.jpg</image:loc>
			<image:title>Cardlist v1.0: Added more cards, improved structure, semi-sorted cards depending on type, added glossary</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery10/cd1889f4.jpg</image:loc>
			<image:title>Card list v1.1: Updated mana efficiency baseline from 2 to 4</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery10/de42394a.jpg</image:loc>
			<image:title>Card List: v1.2(current): Added Card number column, added &#039;New&#039; column, nerfed overpowered cards found through playtesting</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery11/4aca8a33.jpg</image:loc>
			<image:title>Sanity Meter v1.0: The very first draft was flat stat additions to the fundamental stats for our character in the game and made the player weaker in all aspects except for extra damage on all attack type cards.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery11/efd3358e.jpg</image:loc>
			<image:title>Sanity Meter v1.5: Since we noticed that players barely got to experience the attack damage bonus, we changed it to make sure that they could recognize the pattern much earlier by moving it up and making it less frequent.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery11/0467453a.jpg</image:loc>
			<image:title>Sanity Meter v2.0: Based on some feedback, I did a lot of iterations to make sure that something new always happens at every single threshold, while also staying fairly consistent.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery11/9447b665.jpg</image:loc>
			<image:title>Sanity Meter Diagram + Chart with Legend: A great visualisation tool to study the effects changing as sanity declines.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery13/4dd9768d.jpg</image:loc>
			<image:title>Fix for saving our custom status &#039;Sanity&#039; at the same time as health</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery13/a9c7d741.jpg</image:loc>
			<image:title>Test for reading custom data tables</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery13/f1b10df5.jpg</image:loc>
			<image:title>Sanity status (Final version). Compares new sanity value with database that applies special buffs and debuffs when called.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image23.gif</image:loc>
			<image:title>vdscbdbfxdbh</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image10.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image19.jpg</image:loc>
			<image:title>vdscbdbfxdbh</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery19/8c01e7e0.png</image:loc>
			<image:title>Engine: Unity</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery19/d510cca7.png</image:loc>
			<image:title>Platform: PC</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery19/4eb4c88f.png</image:loc>
			<image:title>Team Size: 9</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery19/6456416c.png</image:loc>
			<image:title>Duration: 7 weeks</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery23/5089d0d2.jpg</image:loc>
			<image:title>Early sketches I made in Miro to concept and break down mechanics</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery23/5cd0a365.gif</image:loc>
			<image:title>Middle segment of final level, first iteration made on first week.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery23/19cf6f43.jpg</image:loc>
			<image:title>The movement was important to get right, which is why we spent a lot of time in iterative user playtesting and QA.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery23/9ef01c06.gif</image:loc>
			<image:title>The buttons have trigger boxes, triggered by players and boxes that in turn, plays an animation that pushes down the button and extends the bridges.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery23/504dd6b5.gif</image:loc>
			<image:title>The spinning arm had a few problems in the beginning, but turned out to be a hilarious feature.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery20/03cfc0fe.gif</image:loc>
			<image:title>Everything working as intended…</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/image25.jpg</image:loc>
			<image:title>vdscbdbfxdbh</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery26/7adf066f.png</image:loc>
			<image:title>Engine: Unreal 5</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery26/d510cca7.png</image:loc>
			<image:title>Platform: PC</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery26/4eb4c88f.png</image:loc>
			<image:title>Team Size: 10</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery26/6456416c.png</image:loc>
			<image:title>Duration: 6 weeks</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery27/f8f20d69.jpg</image:loc>
			<image:title>Flowchart I made to visualise the gameloop the player experiences.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery27/77212fe1.jpg</image:loc>
			<image:title>The NPCs knew where to go thanks to a spline system. Less spline points made the AI better at managing some sharper turns.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery28/3c459f4c.jpg</image:loc>
			<image:title>The spiral part of the track was a nightmare to try and fix and almost cost us the whole project. The NPCs refused to follow the track correctly and just pressed against the walls instead..</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery28/ff1ae82a.jpg</image:loc>
			<image:title>Multiple ships racing were not supported out of the box, since we chose not to use the included spline system for the AGRacing pack. But after some tweaking of settings and reverse engineering it eventually worked like a charm... for the most part.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery28/7b0564d9.gif</image:loc>
			<image:title>Pay attention to the AI using toggle levitation or its shield to avoid getting stunned by the obstacle. It demonstrates the Obstacle Avoidance System well.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery28/97dcbc6c.gif</image:loc>
			<image:title>Levitation Toggle: With the push of a button, the distance from the ground increases, which allows the ship to avoid obstacles close to the ground.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://samaelkarvemo.com/assets/images/gallery29/97dcbc6c.gif</image:loc>
			<image:title>Levitation Toggle: With the push of a button, the distance from the ground increases, which allows the ship to avoid obstacles close to the ground.</image:title>
		</image:image>
	</url>
</urlset>